AI Insights · Timothy · June 2022
Top 5 Pokemon Collector Games on Android in Italy: Q2 2022
Analyzing the performance of the top 5 Pokemon collector games on Android in Italy during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw varied performance metrics for the top 5 Pokemon collector games on the Android platform in Italy. Here’s a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Pokémon GO From Niantic, Inc., Pokémon GO experienced significant fluctuations in its weekly revenue, peaking at approximately $58K in the first week of June. The app's weekly downloads showed a notable spike, reaching around 17.6K in the last week of May. Active user numbers also saw a remarkable increase, from around 680K at the end of March to over 1.14M by the end of June.
Pokémon UNITE The Pokémon Company's Pokémon UNITE had a steady revenue growth early in the quarter, peaking at about $2.7K in the last week of April. Weekly downloads were relatively consistent, with a slight increase, reaching around 7.5K in mid-April. Active users began at approximately 26K at the end of March and saw a small uptick, ending the quarter at around 24.7K.
Monster Squad Rush Released by TapNation in early May 2022, Monster Squad Rush saw impressive weekly download numbers, peaking at around 31.5K in the third week of June. Active users followed a similar upward trend, starting at about 10K and climbing to 62K by the end of June.
Monster Life Monster Life by Yso Corp had modest revenue throughout the quarter, with weekly earnings peaking at $42 in late April. Download numbers fluctuated, reaching a high of approximately 7.4K in mid-April. Active users saw a decline over the quarter, starting at around 6.7K and decreasing to about 4.9K by the end of June.
Hyper Cards: Trade & Collect PlayEmber Sp. z o.o.'s Hyper Cards: Trade & Collect experienced a gradual increase in weekly revenue, peaking at $48 in mid-June. Weekly downloads saw a steady rise, reaching around 5.4K in early June. The app's active users also grew, starting at about 5.2K and peaking at over 10K in early June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.